Post by Austinpowers on Nov 12, 2014 7:21:01 GMT -5
Hi All.... Now that had a a few days off from work, I have worked on this version. Thanks for several players for helping test. While I do need some more minor testing. We are close to a release date. I will not release a date yet, but we could use a few days of all out combat to validate everything is working.
PLEASE help test. Please use the "bug" command to review and/or add bugs as you see them. Here is the help file direct from JediMud 5.8
VERSION GAME_VERSION GAMEVERSION
BETA version is Jedimud 5.8.0-0
Current Base game is TBAMUD 3.65
Changes now in play:
* New base code - based on tbamud 3.65
1) new game main routine
2) new magic routine
3) all commands updated to tbamud base
4) 128 bit object/mobile/room/shop code
5) ASCII object and player files
6) New zone format - Zone flags added
6) OLC - Online Game building
7) DG triggers
8) Cedit - In game config editor
9) Hedit - in game help file editor
10) Aedit - in game social file editor
11) Medit - Mobile file editor
12) zedit - Zone file editor
13) Oedit - object file editor
14) Redit - Room file editor
15) MsgEditor - In game fight message editor
16) Prefedit - Character preference editor
17) Qedit - quest edit
18) Autoquest - allows for in game auto quests.
19) happy hour code - takes jedi happyhour code and
enhances it. Please see "help happyhour"
20) Gemote - Now you can gemote <action>. This will let
all players talk as if it were gossip using socials.
21) New help system to use hedit.
22) new wizhelp which uses the admin flags together with
Immortal level.
23) New Magic core based on TBAMUD
24) New Bug logging introduced. Please see "bug" or
"bug list"
25) History command, allows you to view back communcation
channels.
* Removed from code
1) old binary rent and player files.
2) object version code
3) spec procs - ADL files.
4) Transporter code - replaced by triggers
5) speech code removal - in progress - Now based on triggers
* Ruby slippers now have to be worn to be used.
* New prompt system - please see "help prompt"
* DT code - Please see "help DT", "Help insurance"
* Spec-proc code. New stream line code that allows for medit to
add procs at will during the game.
* EQSWAP - Please see "help eqswap"
* spec-proc exchange - Bankers can now exchange quest tokens -
subject to weight allowances.
* Admin flags - Allows the admin to add commands that save out
and give lower immortals commands for various funtionality.
* mud mail of objects - subject to rules - Please see "help mudmail"
* Rent now is trully free and can be toggled on and off.
* Rent saves object out as unique object based on VNUM and a Version.
if a new version is introduced the game automatically updates to the
database version and saves out. Much more efficient than older Jedi Way.
* All spec proc code was updated to reference the new loader and OLC.
* ASCII map via automap - Immortals only
* Autoloot, autosplit, autosac, autogold, autoassist, autodoor, autokey
please see help files for details on each.
* New board system, which also puts the full date in.
* Buildwalk - Allows BUILDERS and above to build out a zone by walking.
* MSDP client negotiation - for those who use it with the mud client.
* New auto exits, which now identify doors.
* New door types Hidden, and destroyed - will be futher implemented
in next version.
* New spec proc (special_block_<dir>) to block mortals but not
block mobiles. Planned for DOOM.
* Object generation - Time stamp on all objects per creation time/date.
* Object unique ID - All objects now have their own unique ID, to prevent
duplication of object. No two objects will have the same ID.
* Email - All players will now enter email address. This is for Password
and/or password resets.
* PIN codes - Allows players and/or admin reset password of players. The game
emails your code based on your email address registered.
* Races - Added for future code enhancement.
* OLC menu options for player creation.
* Corpses are now tagged with Player ID instead of -99.
* Rent is now logged
* DT deaths are now logged
* Tank's are now identified in "group output".
* New character warning log system. If a character is warned for
a break in the rules, any admin can see the warning. It is
based off of the new "bug command".
* Copyover - allows for in game reboots. No character has to
log out.
* strike has been capped at 800 Damage. There is a caveat,
it also adds 25 x (# of remorts) to that cap.
Please see help files for various help topics....
PLEASE help test. Please use the "bug" command to review and/or add bugs as you see them. Here is the help file direct from JediMud 5.8
VERSION GAME_VERSION GAMEVERSION
BETA version is Jedimud 5.8.0-0
Current Base game is TBAMUD 3.65
Changes now in play:
* New base code - based on tbamud 3.65
1) new game main routine
2) new magic routine
3) all commands updated to tbamud base
4) 128 bit object/mobile/room/shop code
5) ASCII object and player files
6) New zone format - Zone flags added
6) OLC - Online Game building
7) DG triggers
8) Cedit - In game config editor
9) Hedit - in game help file editor
10) Aedit - in game social file editor
11) Medit - Mobile file editor
12) zedit - Zone file editor
13) Oedit - object file editor
14) Redit - Room file editor
15) MsgEditor - In game fight message editor
16) Prefedit - Character preference editor
17) Qedit - quest edit
18) Autoquest - allows for in game auto quests.
19) happy hour code - takes jedi happyhour code and
enhances it. Please see "help happyhour"
20) Gemote - Now you can gemote <action>. This will let
all players talk as if it were gossip using socials.
21) New help system to use hedit.
22) new wizhelp which uses the admin flags together with
Immortal level.
23) New Magic core based on TBAMUD
24) New Bug logging introduced. Please see "bug" or
"bug list"
25) History command, allows you to view back communcation
channels.
* Removed from code
1) old binary rent and player files.
2) object version code
3) spec procs - ADL files.
4) Transporter code - replaced by triggers
5) speech code removal - in progress - Now based on triggers
* Ruby slippers now have to be worn to be used.
* New prompt system - please see "help prompt"
* DT code - Please see "help DT", "Help insurance"
* Spec-proc code. New stream line code that allows for medit to
add procs at will during the game.
* EQSWAP - Please see "help eqswap"
* spec-proc exchange - Bankers can now exchange quest tokens -
subject to weight allowances.
* Admin flags - Allows the admin to add commands that save out
and give lower immortals commands for various funtionality.
* mud mail of objects - subject to rules - Please see "help mudmail"
* Rent now is trully free and can be toggled on and off.
* Rent saves object out as unique object based on VNUM and a Version.
if a new version is introduced the game automatically updates to the
database version and saves out. Much more efficient than older Jedi Way.
* All spec proc code was updated to reference the new loader and OLC.
* ASCII map via automap - Immortals only
* Autoloot, autosplit, autosac, autogold, autoassist, autodoor, autokey
please see help files for details on each.
* New board system, which also puts the full date in.
* Buildwalk - Allows BUILDERS and above to build out a zone by walking.
* MSDP client negotiation - for those who use it with the mud client.
* New auto exits, which now identify doors.
* New door types Hidden, and destroyed - will be futher implemented
in next version.
* New spec proc (special_block_<dir>) to block mortals but not
block mobiles. Planned for DOOM.
* Object generation - Time stamp on all objects per creation time/date.
* Object unique ID - All objects now have their own unique ID, to prevent
duplication of object. No two objects will have the same ID.
* Email - All players will now enter email address. This is for Password
and/or password resets.
* PIN codes - Allows players and/or admin reset password of players. The game
emails your code based on your email address registered.
* Races - Added for future code enhancement.
* OLC menu options for player creation.
* Corpses are now tagged with Player ID instead of -99.
* Rent is now logged
* DT deaths are now logged
* Tank's are now identified in "group output".
* New character warning log system. If a character is warned for
a break in the rules, any admin can see the warning. It is
based off of the new "bug command".
* Copyover - allows for in game reboots. No character has to
log out.
* strike has been capped at 800 Damage. There is a caveat,
it also adds 25 x (# of remorts) to that cap.
Please see help files for various help topics....