|
Sohei
Sept 13, 2011 5:28:59 GMT -5
Post by Austinpowers on Sept 13, 2011 5:28:59 GMT -5
After reviewing the logs that past few days, I will be toning down Strike. I watched a player taken down Zeus after 4-5 rounds of combat. I actually saw a strike of over 2000+ hp. That is way to powerfully for any class.
I will put this up for discussion. WOD is quite powerfully in its own right, and I have not see over 1000+ WOD. I am considering a MAX of 1000hp allowed on any one strike. IT is only fair to cap it just like any other class.
|
|
|
Sohei
Sept 13, 2011 14:44:14 GMT -5
Post by Dank on Sept 13, 2011 14:44:14 GMT -5
I will put this up for discussion. WOD is quite powerfully in its own right, and I have not see over 1000+ WOD. I am considering a MAX of 1000hp allowed on any one strike. IT is only fair to cap it just like any other class. After some testing, I've found that a 25INT WOD will do at least 1,900 HP of damage if the mob fails their save, as a glowing, non-magic resist mob will take the 950 cap during that round. I'm assuming that the WOD may have done more, but the per round cap of 950 is in place. Perhaps instead of limiting strike, the mob is allowed to throw a save as well, the same per round dam caps applied.
|
|