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Post by Austinpowers on Feb 11, 2011 12:08:13 GMT -5
Hi everyone.
I am throwing this out there for all. What is one feature, if you could have it, would you want added for this release.
No I will not make changes to classes, or add a class. These are being addressed in 6.1, which a road map will be released.
Ex: Someone asked for private channels, and I have added these.
I am going to leave this open for 2 weeks. The majority will rule on this. Feb. 24 @ midnight.
I have surgery Feb. 25 and wont be able to very active for a few days, or a week.
AP
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Rox
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Posts: 195
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Post by Rox on Feb 11, 2011 22:52:22 GMT -5
Dancer I believe brought up a nice feature we should consider. For example, when changing eq....we have to remove before we can wear. Why not just wear and it auto removes currently wearing eq.
I've played in a mud many years ago that had that feature and it was extremely helpful.
Thanks
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Mal
Full Member
Posts: 231
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Post by Mal on Feb 12, 2011 19:18:37 GMT -5
Re: AP I hope your surgery goes well, and that you have a speedy recovery.
Re: Rox
What is the expected behavior of "wear all"? - I agree that it would be a handy idea!
The only thing I really want is dg_scripts and as its already in the works I am set ;D but if your after some ideas, heres mine:
Implement a "recall" command: - it cannot be used in combat unlike a scroll of recall - it will charge the players bank balance a fee (to the gods for moving you back to your hometown) - the fee could be based on the cost of a scroll of recall and the players current level - 0 remort chars under level 10 get the recall command for free, upon reaching level 10, they get a warning message indicating recalls are no longer free.
Cheers!
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Post by Austinpowers on Feb 13, 2011 9:29:23 GMT -5
Re: AP I hope your surgery goes well, and that you have a speedy recovery. Re: Rox What is the expected behavior of "wear all"? - I agree that it would be a handy idea! The only thing I really want is dg_scripts and as its already in the works I am set ;D but if your after some ideas, heres mine: Implement a "recall" command: - it cannot be used in combat unlike a scroll of recall - it will charge the players bank balance a fee (to the gods for moving you back to your hometown) - the fee could be based on the cost of a scroll of recall and the players current level - 0 remort chars under level 10 get the recall command for free, upon reaching level 10, they get a warning message indicating recalls are no longer free. Cheers! Hey Mal! Actually dg-scripts are already in. I have been migrating mobile speech to it. Arie will take that over soon. That is a very good idea. The idea Rox through out there, is already in the works. However, I am going to make it toggle on/off ability. The reason I thought long and hard about this one is, what happens when you go to switch and an object has 2 WEAR positions? or a WEAR all is done? How about aliases? There is a ton to consider and taken into account. That does not dismiss the idea, and I will put it past the admin, and get their thoughts. I suspect this will be a no brainer and will be added. Rox: Dancer's Idea will go forth today. Meaning I will send it out to the admin and ask their opinions. Waiting on more suggestions: Remember everyone you have until The night before my surgery. AP/Cunning/Gramps
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Post by Austinpowers on Feb 22, 2011 23:22:43 GMT -5
Wow, I got not a single reply other then Rox. Which we were already doing? That hurts
AP
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Asdf
New Member
Posts: 16
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Post by Asdf on Mar 1, 2011 19:10:02 GMT -5
The feature I would like to see is if a grouped player is at max experience points (1 exp to imort) the game re-distributes the experience points as if that player was not in the group. It would help in experience groups. I for one have helped a lot of low level groups with a 30th level character only to waste a good portion of the experience gained, on a character that can not gain any.
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Rox
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Posts: 195
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Post by Rox on Mar 2, 2011 4:51:20 GMT -5
how about clerics getting exp for healing in groups
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Mal
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Posts: 231
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Post by Mal on Mar 2, 2011 16:40:43 GMT -5
how about clerics getting exp for healing in groups I agree!
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Rox
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Posts: 195
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Post by Rox on Mar 12, 2011 5:02:59 GMT -5
Although you can buy HH now via Puff....but how about putting back the random HH that used to happen?
The random HH used to draw people together in groups to run exp as fast as they could....even if the random HH was shorter.
Also, how about the ability to buy shorter HH than the usual hour? Many folks may not have the gold to support a full hour HH....so maybe HH in smaller blocks would help.
Thanks
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Rox
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Posts: 195
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Post by Rox on May 24, 2011 8:46:49 GMT -5
Here's another idea about HH.
How about the ability for a char to be able to buy personal HH at a lower cost. Reason being is for someone to pony up HH at 10m when not many running may seem high.
The other option is to enable HH to be bought within a group so group that buys it for the group gets to enjoy HH and anyone that isn't part of the group runs normal exp.
This allows group which are willing to contribute the ability to run faster exp vs someone who isn't willing to contribute to HH fee to just run regular exp.
Comments, questions, gun shots, bazookas welcome...
Thanks
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Post by Dank on May 24, 2011 23:18:54 GMT -5
IDEAS:
1. Drinking from any fountain gets you to full/liquid. Instead of a drink trigger, requiring about 14 drinks until full.
2. Reduce time AFK time to LIMBO by 50%. No reason to have AFK folks hanging about for 30 minutes. 12 minutes would be sufficient from last touch to disconnect.
3. Make eqmute work on self.
4. Increase desc length
5. Increase title length
6. Allow large transfers of gold coins
7. Make temple a dump room (i hate all the newbie eq spam in there!)
8. Allow 3X multi-play
9. Send me a dollar
10. Make Dank a DEMI
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Rox
Full Member
Posts: 195
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Post by Rox on May 28, 2011 8:11:14 GMT -5
Couple Other ideas:
- Happy Hour potion from quest or tradeable QPs - Group enlightenment potion
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