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Post by Angstrom on Nov 4, 2009 12:21:05 GMT -5
Hey everyone,
Please rate the quest and leave feedback below, in order to assist in designing future quests.
Thanks, Angstrom
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Post by Angstrom on Nov 4, 2009 13:04:51 GMT -5
Yes, 1 would be the worst, 10 the best.
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Rox
Full Member
Posts: 195
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Post by Rox on Nov 4, 2009 13:28:29 GMT -5
My personal opinion...first off thanks to all that put the quest together. Holiday/Theme quests are always very welcoming.
Pros: Love the quest point drops - expect a new Trump exchange in next few days. ;D Lots of interesting souvenirs which is great. Big mobs was a nice twist especially with Ash and procs was nice and challenging. PC mobs in game was an interesting add and I'd recommend for them to stay in game like the questing beast so that we can try to kill the elusive Scruffy.
Improvement Opp: Make big mobs load on death so that groups don't only run items are loaded. Even if they drop QP when not eq it's a consolation for running. Understand it's not an assembly quest but potentially enable small soloable mobs to load control parts to make medium grade eq since some folks won't get the opportunity to get into big groups.
Thanks! Rox
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Simba
Full Member
Posts: 129
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Post by Simba on Nov 4, 2009 17:58:59 GMT -5
Thanks Angstrom, Kailyn, and whoever else helped design & test the quest. I would also like to thank Ching & Uki for being on for token exchanges as well. I very much liked the different levels things you could do in the quest. The tokens and token items were a great add. Some nice useful eq (some actually +damage) dropping from the smaller mobs and of course some good stuff on the big boys. I agree with another mudder that said "I like all the different mobs" and the little zombie player group was a cool personal touch that rocked. (I wonder how many times Gugaru killed his zombie?) The only way I see to improve is to add a level of assemblies. So maybe someone that can't get into a big group can make a very nice item. Both on the small mobs and on the big ones with the other stuff and of course some clues to go along with the assembly items. Again thanks for the time spent to save Halloween! Looking forward to the Great Pumpkin next year!
Simba
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Post by ching on Nov 4, 2009 20:42:54 GMT -5
I really enjoyed this quest. I was unable to get the 'big guys' to start with (as they either were not there, or I did not have time to group.) However the ability to gather a lot of little items was great. The ability to get a whole lot of questing points was very great, especially we are now able to make 'quest prizes' with just a few questing points. This is a very good thing. Thank you and Kailyn for the good thinking.
I was already going to have a multi level quest for Christmas, but I will plagiarize the quest point loading, to make every kill worth something. I am not sure yet if I will have equipment loaded to start with, or simply have it be load on death. However you need a multi tier load to have a lower than 1% load rate, so I am guessing this is why it was done. That is also something I was thinking on for limiting the god/cimp level equipment.
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Post by Extuss on Nov 4, 2009 21:41:15 GMT -5
As with all of these holiday quests, real life makes it difficult for me to really put in a concerted effort and get the good stuff. This quest having multiple level mobs that dropped useful items was a real bonus. When I didn't have the time to seriously commit to running (eq group) I could still run about and slay the soloable stuff. I didn't care for the mobs changing procs and such every uptime. Run um all and figure out how to kill them most effectively only to have the vulnerability removed. I believe this was working as the general design and intent of the quest however, as the "spell" got stronger and stronger the mobs also got stronger. Great job on such a short time frame for both Angstrom and Kailyn (no idea if there were more contributors then those two but kudo's to you also if there were) The end result for me personally was a small handful of low to mid eq and a nice pile of bronze tokens.
All that being said I'll finish with a solid Thank You to both Angstrom and Kailyn (and any mystery helpers as well)
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Mal
Full Member
Posts: 231
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Post by Mal on Nov 5, 2009 1:39:58 GMT -5
Changing the quest / procs once it starts is almost always a negative, so I'd try and avoid doing that in the future. That being said, there was not a lot of time I imagine to step in for this quest as there could have been. Kudos to all involved in getting this done for us. It was an awesome Halloween quest.
I really liked: - the mobs / procs (variety!) - the equipment / stats - items dropping on death - big items not being constructable - tokens drops & special halloween quest point options
Areas to improve on: - the locket should have had a chance to load something interesting even if only the coconut item - a possibility of modifying a few mobs in game to be different ex: Necromancer wandering around with a few meanies (could just be like Zombie of Gugaru, etc)
I loved the quest. It was really really fun.
Aaron
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Simba
Full Member
Posts: 129
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Post by Simba on Nov 5, 2009 19:09:12 GMT -5
Some other things I've thought of because of this quest. I might as well post to this thread. Clerics getting a cure plague only spell costing like 50mana at level 28. Paladins getting a spell Cleanse Wound that removes poison, paralysis, blind, and plague. For mages/sohei (this is going under sohei as warrior/mage no idea what's going to happen to them) cone of cold or freeze blast that's directed a a single target like fireball. A chain lightning spell that areas. Jedi should get another psionic attack or two. Antipals some spell that buffs up their combat procsx2 dam for a duration. This way questers/builders can be very creative with what weaknesses the mobs have and the players don't suffer because of a lack of the skill.
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Post by elveron on Nov 5, 2009 20:06:35 GMT -5
Feedback,
First off I loved the quest, variety of it is very nice for a few reasons:
1)As said not everyone can make a big group or even get in it 2)Some of us don't enjoy having to group for long runs (I normally don't have the time).
Only improvements is maybe another Tier Mob 1)Large Mobs (drop on death maybe) 2)Medium Mob (Soloable possibly or maybe group of 2)
Over all the variety of the mobs was great and I can honestly say this was one of my favorite Holiday quests in a long bit, even my improvements are just suggestions (I have zero complaints for this quest).
Steven
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wehr
Junior Member
Posts: 61
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Post by wehr on Nov 10, 2009 2:19:14 GMT -5
I also loved the quest, really good balance, loved the Mob and the ideas, plus the procs was a very challenging touch. enough mobs for all to run and kill, and the "plague" sucked... but red chilli Peppers rocks (fixes the plague)
Quest point Idea was excellent, I think that concept should be incorporated into additional quests, as to keep the concept of the quest points systems rolling.
Thanks again Angstrom and Kailyn for putting on the quest, it was a great one..
Now, "When we going to kill some turkeys for thanksgivin..."
Wehr
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Post by Angstrom on Nov 12, 2009 18:24:39 GMT -5
Thanks everyone for feedback. After first ten votes, average rating is 8.3, which I'm happy with but could be better. Sorry about the changing mobs, that was intentional, but probably will be limited or won't be in other quests. Also, adding another tier of mobs is a good idea too. Angstrom
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