Mal
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Posts: 231
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Post by Mal on Mar 26, 2009 19:28:18 GMT -5
Ok - so here goes.
Antipaladin: On killing a mob, gains hitpoints / mana / moves for capturing the mobs soul.
Paladin: On killing a mob, gains hp / mana / moves for sending the soul into the heavens. (or banishing it to hell)
Ranger: On killing a mob, automatically skins the corpse at no movement cost. This is more work: Need a toggle (turn off / on) and a toggle (what to skin) these could be combined.
On skinning a corpse, blessing / banishing / capturing a soul - the corpse is removed from existence, but its contents spill out onto the floor.
When I say 'on killing a mob' I mean getting the killing blow.
EDIT: Another thought, antipaladins could absorb the soul (no bonus to hp/mana/moves). Give them a skill that unleashes their captured souls doing damage relative to the number of captured souls. There should be a max on how many they can capture. I'd like to think of it as a word of death spell but takes time to capture all the souls to get it up to that much power.
Just as an example, 1d15 per soul, max 30 souls. 30d15 (avg: 240 damage).
Aaron
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Post by ching on Mar 29, 2009 1:26:59 GMT -5
This would suck for those mobs that load a cursed item I want to junk so that the GOOD item would load. I just grab the corpse and junk it with the cursed item in it. Now as a ranger I used to make a bag to junk the items, but people abusing ranger bags my high fantasy ranger has lost the skill I have in real life to make a bag (multiple actually) form the corpse of a kill. Making rule changes in Jedi is kind of like 'making laws' in RL. Do not think of "What good can be done with this" but "how can it be abused."
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Mal
Full Member
Posts: 231
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Post by Mal on Mar 29, 2009 1:30:06 GMT -5
To answer part of your response, I agree completely with you on that, that is why I suggested the toggle to enable auto skinning or disable it. It would suck more for !take items btw.
The how it can be abused, I haven't figured it out yet. But often the abuse is found only later by some creative player. Then rules change and ruin it for everyone, like pet shops.
Aaron
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Post by Aneyou on Mar 30, 2009 0:55:17 GMT -5
Those are all too overpowerful. Why would those things happen for free? And I was the one who started doing the pet shop thing. But now I also am writing zones and running quests when I can, not just meanieing and whining incessantly in game and on the boards, for every new player to see and not doing anything to benefit the game.
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Mal
Full Member
Posts: 231
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Post by Mal on Mar 30, 2009 12:05:04 GMT -5
Actually, I am trying to suggest new ideas. That being said, these boards will always be a tool for mudders to communicate to admin.
I do not think these skills are overpowered, it means if an antipaladin is soloing on his own he can take down a larger mob, but he will have to hit smaller mobs to collect souls n' such before he can take on another larger mob. He only gets the benefit for getting the killing blow - so in a group, he'd often not get it.
As for paladins, I did not specify how much is gained either, if it was 1 in each or if it was 5. You cannot honestly say 1 point is overpowered.
As for skinning, I do not see the harm either, it gives rangers a chance to xp while skinning. Perhaps it could be abused because of berzerking a room full of weak mobs. So make it cost half the movement points perhaps then a normal skin. I am just trying to make it easier for rangers to get skinsets which I do not think is unreasonable.
As for pet shops, it was abused by a lot of people. It was an example, not a direct attack on you, as I had no idea who started it. I know I started the use of a staff of power on a group of ranger pets to level quickly and that got way out of hand.
Aaron
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Post by ching on Mar 30, 2009 13:02:56 GMT -5
Mal> Make it easier for Rangers to skin? My Gosh. They no longer need to buy Identify scrolls (except for the odd +1 decorative skin.) It already takes less moves. Your odds of a 'good skin' are far improved. (The last two thanks to Eniac.) I skin as I am running XP all the time, I just do not do a LOT of it. You can collect up a good set of skins over a day or two of XP running if you have 19+Dex and Wis stats (who could not get that.) Ranger skins are already very powerful. In game story wise it makes no sense that a ranger should be able to auto-skin a corpse just because he got the killing blow. I can tell you from plenty of real life experience that getting a good skin from a corpse does take hard work and careful attention to detail. You want to remove the fat and meat, but not cut the skin itself. Then you have to not let it 'dry out' until you can put the proper tanning agents on it, etc. Now in a magic world, maybe that gets easier, but all the reading I have done making 'magic items' (even ranger only) things is always a difficult process.
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