Rox
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Posts: 195
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Post by Rox on Oct 22, 2007 18:49:12 GMT -5
How about having a permanent gauntlet type area that you can run only when you SOLO. Something similar to Bardic Cli college where you can only enter alone and run the rooms.
Note that this has to be a NO botting allowed and can only be run solo. This can be like a personal quest to run and you can carry any amount of canned in.
At the final room perhaps a mob that loads a token that you can exchange for something with an admin for a special eq or token to rename eq.
If you die, just collect corpse outside.
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Post by Tarbal on Oct 22, 2007 18:57:02 GMT -5
lets see......problems with that include but are not limited to: what may be a challenge to one class would be cake for another, someone would figure out a trick to all the mobs and run it for sport, transporting your corpse outside of a zone (like gauntlet/bardic) requires a coder, i am sure there are other issues!
i am not saying that it is a bad idea....it is just not that easy or practicle to implement....
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Post by Maranta on Oct 22, 2007 19:03:00 GMT -5
I've always been one for an idea like this but more a gauntlet specifically geared towards each and every class. It would certainly be feasible for one Omni-Gauntlet for any class but given how certainly classes have some considerable advantages over others, it'd have to be massively complex with a full set of new mobs, a huge array of procs and more.
Otherwise it'd end up just being yet another solo gauntlet for clerics with heavily geared bone crushers and/or a canned spamfest.
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Rox
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Posts: 195
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Post by Rox on Oct 22, 2007 19:03:21 GMT -5
I was thinking of something like drudgery type mobs with tons of hp with potentially addional procs.
Think it's a nice challenge - where you may take days to set up and take you couple hours to run to complete or die trying.
Maybe you need a coder but thought can copy something similar from bardic college to transfer corpse out.
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Rox
Full Member
Posts: 195
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Post by Rox on Oct 22, 2007 19:05:02 GMT -5
Mobs that purge pets ideally ;D
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Post by Maranta on Oct 22, 2007 19:10:49 GMT -5
You'll still need a coder just to transfer it, trust me on that one.
While its certainly possible to code up a sequence of mobs and rooms to make an in-game gauntlet, theres far more important things to do. Lets find some fixes for current game problems instead of throwing more things out of balance. If the gauntlet could be run at any time with no limits, it would be yet another 'make the rich richer' problem or worse, depending on the prize.
The idea itself is good. Implementing it given the current status of the mud just wouldn't be a good idea, let alone a feasible one in my mind. But I'm just one older player, theres no CIMP flag by my name.
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Post by Tarbal on Oct 22, 2007 19:38:14 GMT -5
for that matter, why not spend some time and write said zone. it takes a lot of effort and time to plan and put together. if you really want to make it a challenge for every class, give it a shot. the worst that can happen is that the cimp's say no, you cant do it. but what the hell, give it a try!
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Post by gambler on Oct 22, 2007 19:46:52 GMT -5
Room 1: an array of Gothic mobs complete with detect invis. Room 2: One of each quest bot and a mob that tosses some random areas Room 3: Yevaud (he HAS to be included in each and every gauntlet!) Room 4: Dracolich (Abyss one) and Hell Guardian Room 5: Formorian Room 6: Any of the new Bardic Masters (pick your favorite!) Room 7: Celfivl Room 8: Peist Room 9: Pit Fiend
There's your solo gauntlet!! Unlimited canned, try as often as you may. Once its been beaten three times, the moblist will change. If there are 50 failures before the 3 successes then the list will be lightened! Good luck brave adventurer.
Gambler
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Post by Tarbal on Oct 22, 2007 19:56:37 GMT -5
nice
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Post by Maranta on Oct 22, 2007 20:03:09 GMT -5
1-2 area spells and the room is clear I could write how to kill Mantra's quest mobs but I'm not that nice Medusa Head, double tap. 'nuff said Couple o' wod scrolls and you've got corpses. Eq'd pets, bunch of wands, easy does it Again, not telling you how to kill'em. Especially since I made'em. Pets and some canned for when he starts pzaring. Calm, debuff, pets, dead. Calm, massive salvo with the canned on pets and whatever you've got left.
Were I the one implementing this, I'd have a whole new 9 mobs no one had ever seen before complete with some very... fun... room procs.
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Post by Arizhel on Oct 28, 2007 15:25:24 GMT -5
Indeed. Room procs are underused.
And why, if you're going to write a new zone, just recycle old mobs?
I'm totally in agreement with Maranta on this one.
I would write new ones, and they would be ebil, because I am mean.
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Post by Tarbal on Oct 29, 2007 21:34:46 GMT -5
is there somewhere that i can see the full list of room procs? also, for ROOM_STOP_SPELL, is it possible to see all the spells that you can stop and what the spellnums are?
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Post by Maranta on Oct 30, 2007 13:02:35 GMT -5
Hehe I can stop the botting very, very easily. Set the area reset time to 1 minute, empty. Soon as you get summoned or die, you start over from the beginning as long as the writer was smart enough to keep the transporter outside the actual gauntlet zone. Should eliminate 50% the people who would try the uber gauntlet and force another 40% to get off their asses for a change.
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Post by Tarbal on Oct 30, 2007 18:01:56 GMT -5
hmmm.....good call......i like that idea!
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Post by elveron on Apr 20, 2008 9:36:10 GMT -5
I read things when the mud is down.
The ideas are very solid and this works very well in reality, I have done it personally some place else in the distant path.
Another nice feature though is to have a random mob list instead of one mob for that room each mob could have 9 rand load possibilities that could appear in that room at any given time, again can be reset randomly by owner of this gauntlet.
So each and every time you run that gauntlet the mob list is unique, if you also make transporter outside of zone (as Feril said) and entry into room 1 immediately you have no prep time.
Also like the 1 minute reset rule, because what you do is have the reset prog purge all rooms after player death and re-load again, that way if you go into room 1 and kil such and such you can then where every room after that and be appropriately prepared, you can't if it resets every time on entrance. So if you realize oops I need this or that for room 6 and you don't have it oh well, figure something different out. As Feril says makes people get off there asses and work for it.
Just a thought, I agree with Feril this is a great idea, there are other things a Coder needs to work on first, to pull this off to make it challenging a coder is a must. Also make a very nice item be done at end that is !rent. So you are not adding any new items to the game, a fun toy for bored people to fight there way to get to have fun with on uptime.
Steven
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