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Post by Arizhel on Mar 31, 2004 23:14:41 GMT -5
1) Armor class is -very- arbitrary in many cases. The reason for this is that armor class didn't -do- anything for about nine years. Once it started to actually matter... well, you can see the problems it's presenting. A mudwide equipment review is still in the works.
2) There are a limited number of selections for some slots, I'll agree with you. It could be a matter of things like "Well, what good would a 1dam 1wis ring do? I already have an 18 wis." that kept things like that out. Or, it could just be that nobody really thought of it before, because stats didn't really matter. At one point, mana -regen- didn't even matter. The face of the game has changed a lot, but we're taking great strides now towards catching up some of the antiquated parts of the code.
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Ciara
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Posts: 173
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Post by Ciara on Apr 1, 2004 7:02:13 GMT -5
I'll reiterate what Ariz said here as well, I am in the midst of having a database designed that will help me review *every* piece of eq in the game for a lot of the above concerns. This isn't going to be a quick process but it will be an on-going evolving one.
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Post by Dank on Apr 1, 2004 17:47:34 GMT -5
i'll place an idea i've had here for want of a better home...
to establish the importance of player/game longevity and to encourage the active participation of remort characters, why not add additional eq slots per remort tier?
the easiest mod i can think of would involve rings. add a ring finger every two remorts, regardless of class, for instance.
specialized slots could be added every fifth, tenth, fifteenth remort... like an earring or other, more interesting, body piercings.
bring on the remort bonuses!
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Post by Arizhel on Apr 1, 2004 20:27:10 GMT -5
There will definitely be more mv-based skills when we're finished with things. We're also pondering using mana on some of the (up till now) pure warrior classes. For example, the ninja, who has this whole Eastern mystique attached to his bad self. He's rumored to be able to walk through walls, and turn invisible. Well, perhaps he could do these things by expending a bit of his mana. Warriors, I'd say use a bit of mana + mv to be able to bandage your wounds. Probably about as effective than a cure light, but it'll do in a pinch. Etc, etc, ad nauseam.
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Post by ching on Apr 5, 2004 15:17:37 GMT -5
I would fight perm+damage from remorting alone. When I used to work nights running backups while watching my kids days I had tons of time on my hands and got in a lot of remorting. The 'skill' is not needed so much as just time. Heck when I could group, hard with only 4 people on at 3am, then I could level faster. Just show up immortal and watch a pairs gauntlet to see how much damage just 2 PCs can do. A fully equiped perfect cleric/warrior pair is hard to beat. Espcially when you toss on some of the wild DOOM stuff. I think the extra regen you can get remroting is quite a bit of a gain as it is. So much so that I was even thinking of remorting sashimi for them, as well as a change of pace.
I know some of the PCs are just after power, more power, and more perks, but we do have to keep some kind of handle on the game. Do some of that famous 'Roll Playing and put yourself in the place of those running the game. We understand that it is a game, and is ment to be fun, but not everybody's idea of fun is a Monty Hall game.
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Post by ching on Apr 5, 2004 16:27:20 GMT -5
Regen goes up for all classes with age. That came in with this most recient "regen change." Regen is also affected by multiple factors. Fighting/Standing/Resting/Sleeping being the easiest to change. Your regen eq worn counts, your regen pips from remorting (5% per pip), what the weather is like (even indoors by the temperature), time of day, and who knows what else. It used to be true that only mana burners got age bonus on regen, but now everybody does.
Yet an other way in which we are trying to improve Jedi.
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Post by pixie on Apr 5, 2004 17:14:47 GMT -5
Oy this thread has kinda wandered astray, but i have something to add, how about allowing some more cool r4emort options that add !remort options, ie +dam availaboe, but in turn can only remort twn from that point on, assuming you take the option.
It could work to make remort only skills, maybe even remort only eq? all to be bought using remorts that bit by bit focus your character towards a singular goal...
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Post by Iolanthe, your fairy godmother on Mar 2, 2009 9:52:52 GMT -5
I'll reiterate what Ariz said here as well, I am in the midst of having a database designed that will help me review *every* piece of eq in the game for a lot of the above concerns. This isn't going to be a quick process but it will be an on-going evolving one. How is the database coming?
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Simba
Full Member
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Post by Simba on Mar 2, 2009 14:23:04 GMT -5
It must be ongoing and not quick. LOL One would think after 5 years the database would be finished. It's a shame she doesn't know the same people I do or else it would have been finished in like 2 weeks.
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Post by elveron on Mar 7, 2009 18:58:46 GMT -5
Remorting and adding more slots would not be great probably due to what Ching said.
How about being able to hold more eq? So a multi-remort char could hold his normal eq and his stat eq?
Data base should be very quick to assemble, not as quick to review (have to give Ciara that takes a while to review every thing, how much is in game, how to balance). From doing this myself in the past took me almost 6 months to rebalance a game that was out of balance due to changes.
One thing I would love to see is a float slot added for remorts, 1 personal item you can do once for all your char, personally designed no stats just something cool to have (could be any slot float is an example). You could get them for any remort char in your arsenal that is perfect (just one item that then would be your signature item for your characters).
Steven
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