Post by pixie on Mar 31, 2004 16:29:49 GMT -5
So after my diatribe on clerics, i started thinking, a unique and painful thing to be assured, and i came up with some thoughts and here they are.
all classes, save ranger, are either hp, mana, or both classes, leaning one way or another on the spectrum. as follows.
w/t/n: pure hp, no spells, depend on hp to carry them through when xping. Hopefully the revisions will push ninjas an=d thieves in to more of a move/hp split, one favoring moves ofer hp, the other the opposite or something...
anti/pal/j/s: hp/mana classes, leaning heavily towards hp, but enough mana to buff selvs a bit, and heal relatively well, or just increased dam output (evil j or s)
bard: balanced hp/mana class, needing a goodly amount of mana to buff self, and debuff foes, but still needing hp to win the day.
cleric: hp/mana class, favoring mana for buffs/heals, but needing greater hp if hope to fight larger mobs.
mages: marines of jedi, kinda 1 shot 1 kill, maybe fire a second if time allows, but vs big mobs, without pets, if that mob saves they die, having dedicated to mana almost to the point of having forsaken hp.
and rangers need all 3, hp,move, mana, in pretty much equal parts.
so maybe a lot of the balancing can come from here, possible that increasing the hp of clerics as they stand now, decreasing the mana, and fixing the quake spell is all that is needed.
If you only get say 300 mana at level 30, but also have 300ish hp, sure you cant heal as much, and the buffs will be more painful to cast on self, as a result of mana drain on limited pool, the added hp would grant more safety to use the mana, a 150 hp heal could be spun off and you would still live (having another 150 hp to see you 1 round)! trade off of course is lower number of spells to be cast. balance the mana vs hp is i guess my point.
Second point is on pure hp classes, boost hp gains to compensate for complete lack of buff spells that can be self cast, now i know some of you are thinging, 'so what if you cant cast them, you can run canned'. Yeah so can casters to save themselves the mana. if canned was exclusively !caster that would be valid.
To skills, all skills should have a cost, hp, mana or moves. backstab should cost moves, dhit should cost moves, most combat skills should cost moves! all skills that can not be decided on cost, or that seem over powered even with cost, should either
a) have increased cost
b) have a delay
c) shortened durration, where applicable
constant effect skills (dhit, divine defence, underhanded tactics) should have a small cost assosciated to its success on a round by round basis.
Skills hopefully now actually having costs should work a tad better, 0 round dodges, 0 round disarms etc. could be less prevalent.
skills having short random durrations should cost considerably less than spells with fixed durrations, disarm not lasting as long as sanc, and not carrying over to next mob etc should not cost 100 moves, just makes sense.
skills like circle and backstab that have level mod increases should be split in to multipe skills:
level 1 blindside
level 5 backstab...... level 27 assassinate
with costs appropriate do dam inflicted.
mage spells should do way more damage than cleric spells for less mana, and mage combat buffs should cost way more and be les effective than cleric spells, i look at this as the current incarnations of heal, vs e-drain on the mage side, maybe apply thought to cleric side?
Now, in addition, regen should be cut to either int or wis on caster classes, according to primary cast stat, not both. con should have same effect on hp regen as wis or int does on mana regen, and same for dex vs moves.
all classes should at level 30 have about same score on hp+mana+moves =
except bard/ranger, seeing as they are remort only.
I am not saying warriors should have 800+ hp because a cleric has 200 hp, 500 mana, and 100 moves but a warrior, after skill costs are innitiated, should have 500hp 100 mana 200 moves.
would be nice if classes stats were based on needs of skills for class, warrior is fine now, but apal/pal have move based skills, and dex is lowest skill. Maybe fix things like that?
and now that i have rambled endlessly yet again...
all classes, save ranger, are either hp, mana, or both classes, leaning one way or another on the spectrum. as follows.
w/t/n: pure hp, no spells, depend on hp to carry them through when xping. Hopefully the revisions will push ninjas an=d thieves in to more of a move/hp split, one favoring moves ofer hp, the other the opposite or something...
anti/pal/j/s: hp/mana classes, leaning heavily towards hp, but enough mana to buff selvs a bit, and heal relatively well, or just increased dam output (evil j or s)
bard: balanced hp/mana class, needing a goodly amount of mana to buff self, and debuff foes, but still needing hp to win the day.
cleric: hp/mana class, favoring mana for buffs/heals, but needing greater hp if hope to fight larger mobs.
mages: marines of jedi, kinda 1 shot 1 kill, maybe fire a second if time allows, but vs big mobs, without pets, if that mob saves they die, having dedicated to mana almost to the point of having forsaken hp.
and rangers need all 3, hp,move, mana, in pretty much equal parts.
so maybe a lot of the balancing can come from here, possible that increasing the hp of clerics as they stand now, decreasing the mana, and fixing the quake spell is all that is needed.
If you only get say 300 mana at level 30, but also have 300ish hp, sure you cant heal as much, and the buffs will be more painful to cast on self, as a result of mana drain on limited pool, the added hp would grant more safety to use the mana, a 150 hp heal could be spun off and you would still live (having another 150 hp to see you 1 round)! trade off of course is lower number of spells to be cast. balance the mana vs hp is i guess my point.
Second point is on pure hp classes, boost hp gains to compensate for complete lack of buff spells that can be self cast, now i know some of you are thinging, 'so what if you cant cast them, you can run canned'. Yeah so can casters to save themselves the mana. if canned was exclusively !caster that would be valid.
To skills, all skills should have a cost, hp, mana or moves. backstab should cost moves, dhit should cost moves, most combat skills should cost moves! all skills that can not be decided on cost, or that seem over powered even with cost, should either
a) have increased cost
b) have a delay
c) shortened durration, where applicable
constant effect skills (dhit, divine defence, underhanded tactics) should have a small cost assosciated to its success on a round by round basis.
Skills hopefully now actually having costs should work a tad better, 0 round dodges, 0 round disarms etc. could be less prevalent.
skills having short random durrations should cost considerably less than spells with fixed durrations, disarm not lasting as long as sanc, and not carrying over to next mob etc should not cost 100 moves, just makes sense.
skills like circle and backstab that have level mod increases should be split in to multipe skills:
level 1 blindside
level 5 backstab...... level 27 assassinate
with costs appropriate do dam inflicted.
mage spells should do way more damage than cleric spells for less mana, and mage combat buffs should cost way more and be les effective than cleric spells, i look at this as the current incarnations of heal, vs e-drain on the mage side, maybe apply thought to cleric side?
Now, in addition, regen should be cut to either int or wis on caster classes, according to primary cast stat, not both. con should have same effect on hp regen as wis or int does on mana regen, and same for dex vs moves.
all classes should at level 30 have about same score on hp+mana+moves =
except bard/ranger, seeing as they are remort only.
I am not saying warriors should have 800+ hp because a cleric has 200 hp, 500 mana, and 100 moves but a warrior, after skill costs are innitiated, should have 500hp 100 mana 200 moves.
would be nice if classes stats were based on needs of skills for class, warrior is fine now, but apal/pal have move based skills, and dex is lowest skill. Maybe fix things like that?
and now that i have rambled endlessly yet again...