Post by Dank on May 5, 2017 12:56:46 GMT -5
As AP is working hard to clear bugs and typos, maintain platform stability, bring the aging C code into the 21st century, address game and net lag issues, and streamline the datasets, i think it's time to figure out exactly where this unique circle implementation is going.
While it's fine for some of the pac-man players, those players who could care less about modification or implementation of new systems, the players who are simply addicted to never-ending remorting and stat rerolling, it's a game with limitless entertainment potential for all players.
Old-school text games are making a come-back, and muds, especially circleMUDs, offer a massive zone base, robust new routines as implemented across hundreds of existing circle variants, and new classes, spells and skills.
There is an opportunity to increase the exposure of JediMUD within the mud community, and probably the most important aspect of building a larger playerbase is the ability to bring existing characters from other muds into the JediMUD world.
I would propose a standard, intra-circle character dataset, and if it could be implemented widely, amongst the larger active circles, you could share characters across muds, with some class resolution filtering, some basic eq filtering (you couldn't guarantee exact vnum implmentation), and level standardization.
If we don't do this, I think we just drift off into the night. I have been to many other circles over the past 20 years, but I always come back to Jedi because it's where i have 100 chars. If we could offer the ability for players to seamlessly move between their "home" mud and Jedi, it might start a new way of playing in the circle universe... much like an MMO hub, (without the massive).