|
Post by Austinpowers on Jul 8, 2012 11:13:56 GMT -5
Purpose of the board is to let all players suggest changes and/or additions. Any flaming, or derogatory comments will be erased and a warning will be issued to person.
|
|
texas
New Member
Texas/Bodine/Jernhog/Find/AKAI/Troubardurix/Kalten/First/Sparhawk/Airborn/Boulder/MaceWindu a.o.
Posts: 13
|
Post by texas on Jul 25, 2015 6:32:40 GMT -5
I have always thougt about making the warrior class somewhat more than just the warrior. I've seen a warrior class in a different mud once. But the class was almost similar to our warrior. One of the skills was a Evade skill. Maybe that could be implemented if you go perfect with a warrior class and only warrior. But again there should be something for other classes too.
Could you as in is it possible (without having to code for days/months) make it so you could choose a skill/spell to substitute another when remorting? Though you shouldn't be able to substitute any skill/spell.
Another thing. I wold love/like to see the warrior (Ninja too Don't know if they use mana. Because haven't played one yet) being able to make some use of their mana.
Using a skill that reduses damage or even prevents damage from getting to a tanking person, should cost some bennefits too. Maybe in terms of loosing AC in some way, so when mob gets to hit, damage is increased. But don't know if that's something to implement.
Just some thoughts I've had.
Texas and other chars
|
|
Thf
New Member
Posts: 49
|
Post by Thf on Aug 28, 2015 21:23:33 GMT -5
I have always thougt about making the warrior class somewhat more than just the warrior. I've seen a warrior class in a different mud once. But the class was almost similar to our warrior. One of the skills was a Evade skill. Maybe that could be implemented if you go perfect with a warrior class and only warrior. But again there should be something for other classes too. Ranger ability dodge is likely all we will see of that being a command-based skill but that would be bad ass for general tank classes to have a passive ability to increase evasion without using a command. Particularly the tank classes that have fewer skills like W/T/N. As interesting as it sounds I believe that would play too much on the integrity and balance of the classes to be implemented. Ninja does not use mana as it is. Good idea, i'd definitely like to see additional ploys from ninjitsu mashed into the mix. Disarm reduces and prevents damage to the tank, the benefit expended is the two to three round input delay that could instead be used to Grapple, Disarm, etc. Are you suggesting a passive ability that would not have to be command driven? Something like that would work great for tank classes without Disarm like Apal, Pal, Jedi. Also a suggestion that further discussion of class revisions would likely be better suited at the General Class discussion forum - jedimud.proboards.com/board/3/general-class-discussionNeil
|
|