Simba
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Posts: 129
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Post by Simba on Dec 17, 2008 10:19:29 GMT -5
Here are some ideas for mud eq hopefully some make sense and help change Jedi for the better....
The black chalk that help makes the Diabolist should load on the Demon not Alistra. Before Alistra was added you had to reset the Demon to reset the chalk and it makes not a lot of sense to have such a big mob load that part considering it's a constructible.
Thunderstone of Ils should be Soheiable. They are casters also.
Damnations should be upgraded...this once proud piece of eq and envy of all the newbie clerics/dam mages has been reduced to shambles. Maybe add +1wis or 5mana regen to promote the slaying of Mannam again?
Vulcan's Hammer maybe make Clericable? Thus promoting neutral clerics and promoting the killing of Vulcan.
Upgrading DOOM gear which hasn't been done since the addition of the 18+ stats. Some of the penalties based off the old stats and eq just don't make sense since that change.
How about changing all ingame mask to the face slot and all earrings to the earring slot? Makes sense to have more than just one item for the new slots.
Increasing items rented so we can rent our possible new eq slot eq that has been talked about in the previous suggestion.
Adding some more ingame +dam/+stat gear to fully take advantage of our remort system. You would think after 8 years we could. (yes, that last remark I was being a smart ass but the only reason I post this is because I see hope of change for the better). New zone eq has not been factored but I doubt enough to make a difference.
With that being said it would be nice to see some more eq with spell effects..even some negative ones to balance out the eq.
It would also be nice to see some new eq load on not the same old mobs. There are some nice mobs out there that aren't being touched that could load some good eq. And I would put my money were my mouth is and volunteer to help add new eq to the game.
And probably more to come as I think of them.
The light Firestone which is +1dam +1dex ml 15 why is that bard & sohei only? maybe change it so other classes can use or lower the min level?
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Simba
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Posts: 129
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Post by Simba on Jan 1, 2009 17:54:46 GMT -5
maybe change a belt of braided wyvern hide's stats to match those of the rainbow-colored feather boa since that doesn't load anymore and it makes the wyvern hide more useful?
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Post by Dank on Jan 10, 2009 16:20:23 GMT -5
One way to get some more interesting variety into the game is to remove the !mag flags and let Mage enchant percentages increase for special enchants. I've got a 25int mage that still doesn't stat enchant much. I don't get it. Letting the playerbase attempt to create unique hybrid items is really the way to go... And leads to the next ideas which are: (1) Allow enchanting of just about every item that doesn't contain 2 stat bonuses (2) Allow mages to attain special stat enchants at super high int (23+) (3) Allow the tinker to perform stat enchants as if a super high int mage for a fee! The last idea obviates the need to modify the massive eq base (who'd do it? who'd approve it? the same committee that approves stuff now? forget it). Plus it'd be fun, damned fun, to see the line out the tinker's door again.
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Post by Tarbal on Jan 11, 2009 7:15:50 GMT -5
it does seem to be pretty hard to get stat enchants.....but i think that is the point.....i mean...after all....there are several quest items that are basically just a stat enchant on a rock....if any mage with 25 int can do stat enchants at will, i think that it would completely demolish the value of those items....the reason they are quest items is due to the fact that it is a total pain to enchant a 3dam/stat of your choice holdable.......
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Post by Maranta on Jan 11, 2009 16:14:25 GMT -5
Try killing some out of the way mobs now and then. I won't say what specifically but a few people, myself included, have created a fair number of items that haven't been listed in changes or news. Happy Hunting.
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Post by Dank on Jan 11, 2009 23:21:02 GMT -5
it does seem to be pretty hard to get stat enchants.....but i think that is the point.....i mean...after all....there are several quest items that are basically just a stat enchant on a rock... I kinda disagree here. If you want to adjust mage xp tiers so it more difficult to remort them (ala bard/ranger) then do so... but don't dangle 25 int stat enchants over me, especially as a reward for hanging in there with a 7 remort mage (instead of the usual mage squad approach). Would be nice to loosen the odds up a bit... and how about some icing on this cake? once in a great while (the current odds for getting a stat enchant) allow a super enchant... a +2 stat or +4 dam/hit enchant.
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Post by Maranta on Jan 11, 2009 23:33:00 GMT -5
I have to agree with Tarbal on this one.
Certain weapons and holdables with stat enchants are prized for their rarity and the difficulty in obtaining them. If anyone could create them at will or just buy them from a store, they wouldn't be at all special and the cry would go out for yet more "special" items to further replace them with.
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Post by Tarbal on Jan 11, 2009 23:42:14 GMT -5
of course you agree with me....cuz you know that i am right...i am ALWAYS right!!!
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Simba
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Posts: 129
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Post by Simba on Jan 12, 2009 1:20:08 GMT -5
No, that's the admin's fault for giving out crappy prizes. And yes they aren't crappy for those that can't do enchants. The enchants were there before they started giving them out. Though, I would like to see enchant armor do a little more...maybe add some +stats randomly with the more remorts you have kinda like skins but not to that extreme since you could rent these items...maybe +1dam, +10hps, +10mana, +2hr, or +1stat be the max with +1dam being very hard to get with 7 remorts. And thanks Maranta, I will start searching.
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Post by Tarbal on Jan 12, 2009 1:29:15 GMT -5
ok....so if the admin are giving out crappy prizes...what do you expect from an easy avtr quest? what do you think an avtr should be able to approve?
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Simba
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Posts: 129
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Post by Simba on Jan 12, 2009 4:00:16 GMT -5
I thought avtr were admin the way some talk? How about old god/demi items or cash? Isn't there some avtr items now like leveling eq like tassets, onyx lantern, etc or are those higher?
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Post by Tarbal on Jan 12, 2009 5:20:49 GMT -5
those items are AVTR items...but that is not the point....it was stated that mages should be able to get an increase in chance to get a +stat enchant on an item, i disagree because this devalues many of the quest prizes out there now for AVTR....yes...AVTR have a wide assortment of prizes to give out, but not every quest deserves a tasset....the rocks are prolly the most often awarded prizes.....but if mages can get successful stat enchants at will, then what is the point?
you say that the admin give out crappy prizes, so what prizes are you considering crappy? and what would you consider replacing those items with?
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Post by Tarbal on Jan 12, 2009 5:26:56 GMT -5
and no....AVTR are not really 'admin'.....they are more like an apprentice to admin.....but i am sure that pretty much anything they say *as long as it is not completely against policy* will be backed up by the upper admin.....i think all of the AVTRs we curently have are pretty level headed and dont do anything outside of their rank/position......why do i feel like this is about to turn into a big fight on the board........
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Niobe
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Posts: 35
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Post by Niobe on Jan 12, 2009 5:31:27 GMT -5
because you're a paranoid lab rat?
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Post by Tarbal on Jan 12, 2009 5:37:52 GMT -5
who? me? nope! not me....definatly not! no...really....im not....am i? really? am i paranoid? oh sheesh.....what do i do?
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Simba
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Posts: 129
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Post by Simba on Jan 12, 2009 5:41:14 GMT -5
Crappy prizes...colored (+stat rock or is it stone) stale waybread. I would much rather have cash or one of the other. And that is exactly the point, part of the whole multi remort mage thing was for the +stat enchant. It's not the mages fault avtr are devaluing their enchants. And since you openned the can of worms... it sucks winning a raffle item, then come a month later about 5 other people have the same item because of quest prizes and devaluing it! Anyway this thread was suppose to inspire ideas about adding eq to the game and what is needed, not an argument over avtr prizes.
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Niobe
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Post by Niobe on Jan 12, 2009 5:44:10 GMT -5
Try to sit in a corner of your nice padded round room and breathe into a bag!
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Post by Tarbal on Jan 12, 2009 5:55:18 GMT -5
so you are saying that you would rather not receive the stat rocks as prizes? and that we just give mages easy +stat enchants? but who is devaluing who here? are the mages devaluing the quest prizes, or are the quest prizes devaluing mage enchants?
isnt that kind of like saying that some quest prizes are devaluing the eq that i ran with the UBER eq group the other night? i honestly feel that eq from quests should be more prized than what you can get in game...sure, there may be in game eq that can be had that is better than the quest items, but it should be VERY hard to get......
so what raffle gear did you have get devalued by quest gear? just curious
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Simba
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Post by Simba on Jan 12, 2009 6:16:44 GMT -5
I was upset to learn that a month after I won the bronze-eagle shield in the raffle lots of people had won it as quest prizes...which upset me, yes, I know that was the intent of the shield but still so many so fast. Actually I was kinda hoping it was going to be put in the game at some point since we need more +dam +stat gear. And is leveling gear that uber?
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Post by Tarbal on Jan 12, 2009 6:36:51 GMT -5
so....why not make some suggestions about eq you would like to see....not just '+dam/stat eq'....how much dam....what stats....where worn.....etc.....
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Post by Iolanthe, your fairy godmother on Jan 12, 2009 8:51:03 GMT -5
those items are AVTR items...but that is not the point....it was stated that mages should be able to get an increase in chance to get a +stat enchant on an item, i disagree because this devalues many of the quest prizes out there now for AVTR....yes...AVTR have a wide assortment of prizes to give out, but not every quest deserves a tasset....the rocks are prolly the most often awarded prizes.....but if mages can get successful stat enchants at will, then what is the point? you say that the admin give out crappy prizes, so what prizes are you considering crappy? and what would you consider replacing those items with? Mages devaluing AVTR prizes? Here's the can of worms you're opening - quest prizes have been handed out like candy and you know it. These absurd lag monster "quests," Ching's bag hunts, and whatever else that's been polluting the game with so damned many items that are vastly overpowered for their ease of being obtained is a very serious problem and I know several IMMs have been asked repeatedly to tone their "quests" down. You asked what AVTR's should be approving for their own quests if not AVTR items, and all I can say to that is that if that's how you're approaching this, you're not using good judgment. It might take a mage dozens and dozens, or even hundreds of attempts, to get a useful +stat enchant on an item. Factor in the time spent obtaining the underlying item and you know darned well that it could take hours, days, weeks, or months to get the right enchant. But here we have you guys dropping half a dozen stat rocks, bronze shields, stat enchanted weapons, whatever, all over the game on easy to find and easy to kill mobs (to the extent anyone bothers anymore - Ching's "quests" have a high incidence of being ignored). I got a dex enchanted talon from something that I could solo in one of Ching's quests. How long would it have taken me to get enough talons to do a dex enchant? These lag monster and bag drop "quests" are starting to make me cringe. I'm done ranting now.
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Post by Tarbal on Jan 12, 2009 9:38:06 GMT -5
hmmm.....i think you kinda made my point....when i asked what items would you like to see, it was in response to simba saying that the quest prizes sucked....i am not asking what people want for quest prizes....i feel that most of the quest prizes are decent....and i, for one, do not feel that mages should be able to get a +stat enchant 30% of the time....i think that if you get a stat rock, you should be ecstatic, because of the time that it would normally take for a mage to make one for you......
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Post by Tarbal on Jan 12, 2009 9:59:21 GMT -5
and ya know....after i went back and read your post again ( i have been up for about 30 hours and i am a little slow right now) i do agree with you that prizes have been tossed out too freely....and i have been guilty of that as well....while i detest 'find the bag' or 'find the mob' quests, i like to see winning teams get prizes...and i mean everyone on the team...to a point anyways....so there have been times that i have given out more prizes than i had intended or that i may have felt were earned by the difficulty of the quest....anyways....i REALLY need to get to bed....hope to see the mud come up soon...
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Post by Iolanthe, your fairy godmother on Jan 12, 2009 10:43:25 GMT -5
hmmm.....i think you kinda made my point....when i asked what items would you like to see, it was in response to simba saying that the quest prizes sucked....i am not asking what people want for quest prizes....i feel that most of the quest prizes are decent....and i, for one, do not feel that mages should be able to get a +stat enchant 30% of the time....i think that if you get a stat rock, you should be ecstatic, because of the time that it would normally take for a mage to make one for you...... I wasn't trying to make your point one way or another, but I agree that Simba's point about stat rocks and stale waybreads sucking is unsupportable as stated. Most of the "quests" in which stat rocks and waybreads (or the other items we've discussed here) are handed out don't take any great expertise or persistence to "win," just a very rudimentary skillset that gets polished extensively if you participate in the holiday quests. So how do you judge whether an item "sucks" with regard to any particular quest? Is it the number of keystrokes you have to type to get it? The amount of time you had to hunt for it? Some special knowledge or powerful character you had to have? It seems to me that it's beyond arguing that stat rocks, while you may argue they're of marginal utility, ought to be pretty rare if you compare them to what a player could make on his own. So I guess it's just a difference in perspective. I think the majority of items handed out in the kind of easy "quests" we're talking about here are vastly overpowered however you compare them to what the "quest" required: risk, time, special knowledge, persistence, etc. And unfortunately rewriting the quest policy is just going to piss people off because they've already become so accustomed to getting these items for nearly 0 outlay that they feel entitled to them. I think at the end of the day this recent proliferation of moderately powerful, or at least mostly unique, quest-only items is a bad trend. It makes more sense to me to have fewer but far more dangerous and interesting quests for more powerful items and to simply make things like tassets, bandanas, army sweatshirts, etc, load on appropriate mobs in the game. It takes away the cringe factor of people feeling entitled to non-loading items simply because they found and killed a soloable mob. More importantly, it would influence the discretion AVTR+s exercise when they craft their "quests" and skew it in favor of coming up with something that requires more than simply running around and typing "where lag" or looking at mobs to find bags. We might as well be hitting the snooze bar for the amount of energy and smarts it takes to do your average "quest" these days.
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Mal
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Post by Mal on Jan 12, 2009 13:51:00 GMT -5
Yes, the +3dam +stat holdable quest prizes are kinda lame - that being said, how many of you have collected all 6 and made the rare kickass 'rainbow rock'?
I haven't yet! But I am still hoping it exists. In Tarbal's position (having a group of questers work their tails off for a quest prize) and only one person leaving with 'something' - is acceptable, but it is NICE to have a token prize. The stat enchanted rocks make nice token prizes (all they are is fancy looking) and something any player can get their hands on stat-wise. I once enchanted rocks all the time and I couldn't sell the +3dam +1stat rocks for 100k.
I gave up doing it as for the time spent enchanting (and running the holdables) I could run gold much faster.
So.. has anyone gotten a +3dam +2% xp enchanted rock yet? (or maybe that's what the rainbow rock is ooOooOooo)
Aaron
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