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Post by Dank on May 20, 2004 18:52:13 GMT -5
WEEK 1
oft overlooked are the amazingly creative god rooms that have been allocated to the various jedi administrators during the long history of the game.
originally designed to accomodate conversation, both serious and casual, they have become quite a testament to the personalities that have made jedi what it is today.
here are a few of my favorites. see if you can guess who the rooms belong to:
Strawberry Fields
All around you is a huge field, full of strawberries and flowers. The man you saw in the raincoat at the entrance is here, up in a tangerine tree and playing an acoustic guitar. The sky is a marmalade colour and as you look closely, you notice that all the flowers are made of cellophane. Rockinghorse people run by you, and a yellow submarine drifts slowly behind them. Bungalow Bill is off to the north, hunting elephants, but it looks like he isn't doing very well, and he may need a little help from his friends Rocky Racoon and Captain Marvel. A man with multi-coloured boots tips his hat at you, and then soars off to greet Lucy, who floating in the sky with diamonds. A walrus appears out of nowhere, and from a hole in the sky come the eggmen and the nowhere man. Maxwell is having fun bonking the flowers, and pile of Norwegian wood has been left for a campfire. The fool on the hill is here, contemplating other realities and is seeing the world spin round. The Count's number 9 is here as well, still intoning. As you stop to wonder where you are, a Rainbow portal opens and the Beatles step out. All around you, posters appear, seeming to hang in mid-air. Althea is off to the west, and to the east is Penny Lane. This place is even sunnier than Sesame Street, and you feel very peaceful and content to stay here and drift to sleep.
or this one:
In a Dinky Apartment
You suddenly find yourself standing in the middle of a cramped, smoky apartment. Cracked walls, plated with dozens of worn street signs stare blankly at you from every which way. A soft, blue glow illuminates this room creating various faces within the drifting smoke and casting shadows into less friendly corners. Across this room and atop an oaken desk, a grey terminal surrounded by numerous papers and electronic gadgets displays a JediMUD login screen and prompts for a password. To your left you notice a comfortable looking green and white, plaid couch slouching against the wall. A small, glass table, situated in the center of this den, proudly displays a bronze statue of Lady Justice. On one side of her balance she guards a single Bardic Signet-Ring, and on the other side rests a small, unopened block of Krrf. Upon closer inspection, an engraving on the ring reads, 'the Shadow Scribe of Krrf'.
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Post by Dank on May 24, 2004 13:50:44 GMT -5
WEEK 2
another little bit of jediMUD history (and creative genius):
Jo's Chambers
You're not sure whether you should be awed or terrified of this cavernous room. You are greeted by a scantily clad male attendant who has nothing but your best interests at heart. He leads you over to the soft, plush, satin-covered pillows, hands you a garment that reminds you of a hospital gown, and bids you to partake of the food and drink near you. Gazing adoringly at all of the beautiful people, you can't help thinking this might be where you belong. Yet, something seems out of place. Looking around, your eyes are drawn to an ominous-looking door, and an all-powerful feeling forces you to open it....As the door automatically closes and locks behind you, Jo greets you with a gleam in her eye. "We've been expecting you!" she says as she leads you to a chair. Wait! This isn't like the other room, as you finally look around at all the apparatus. To one side is a steel gurney equipped with restraints; near it is a box-like machine with electrodes attached to it.
A few feet distant from the gurney is a huge, tube-shaped porcelain container filled with water and ice. You watch in horror as the attendants lower some poor soul into it and close the top, barring his escape. A small rectangular electronic device with a blue button lies on a table close to the tub. As you listen to the screams, you look around at the other people in here. Nalia sits in a corner by herself, drooling and babbling, 'I'm not wifey2! I'm not wifey2!' You see Steppin wandering around with a vacant look on his face, yelling, 'Where are those damn sheep?' You run for the exit, but Uriel blocks your way, crying, 'Beer and rice cakes, beer and rice cakes!' Zookeeper drags you away and in a sultry voice tells you, 'Hey, you big stud, take me to bed or lose me forever!' Terrified, you run to Raid, but he is busy arguing with an imaginary person: 'No, I don't happen to think I have ENOUGH mudwives!' You're trapped in this room, and with nowhere to go, you return to your chair, frightened and helpless. Jo now turns to you and says, 'Next!'
A box with a large blue button that says PUSH ME rests on a table.
You can thank me for fixing your italics, Dank! --Ariz
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Post by Dank on Jun 2, 2004 13:59:31 GMT -5
WEEK 3 Week three's entry brings us the stark beauty of a remarkable locale somewhere in the American Southwest. The writer infuses her work with a profound love of the outdoors, an understanding of the delicate balance between mankind and nature, delivered in an exemplary prosaic form. Guess the room's owner and win a bowl of poutine.
Atop a Wind-Swept Mesa Time stands still, a frozen moment of eternity. The desert wind screams past, pelting you with sand and blurring your eyes with tears, and you get a vague sensation of motion, or rather, of displacement. When your vision clears, you find yourself here, standing atop a lonely mesa with no idea how you got here, and the night wind howling all around. It stirs the yuccas at your feet, their seed-pods filling the air with a haunting, ghostly rattle. As you take a few tentative steps, narrowly missing a prickly pear cactus, you feel both fine desert sand and wind-sculpted rock beneath your feet. The warning of a diamondback, nearly lost in the sound of the yuccas, is noticed just in time, and the snake slides off through the sand, with nary a glance your way. Your gaze wanders to the sky just as the shadow of an owl momentarily eclipses the thin crescent moon. The stars glitter coldly, an untold number of diamonds strewn across the black velvet sky. The stark view is softened only by the occasional cloud, scudding by in the swift desert wind, and the gauzy haze of the Milky Way. In the distance, the cries of a pack of coyotes rise up through the night, an unearthly dirge sung in a minor key. The wind picks up again, and suddenly you feel buoyed up by a strange power, a magic from some unknown source. At this moment, you are absolutely sure that an invisible presence watches your every move. You are most definitely not alone. If you should have the occasion to find yourself here, humbled before these majestic, star-filled skies, be sure to stat the room in order to find all the easter eggs that have been put into the description list.
brava!
p.s. what can i say? i love this woman! (with apologies to d.)
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Ciara
Full Member
Posts: 173
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Post by Ciara on Jun 3, 2004 4:08:01 GMT -5
WEEK 3 Week three's entry brings us the stark beauty of a remarkable locale somewhere in the American Southwest. The writer infuses her work with a profound love of the outdoors, an understanding of the delicate balance between mankind and nature, delivered in an exemplary prosaic form. Guess the room's owner and win a bowl of poutine.oo! I know I know!! Where's my Prize?!
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Post by Arizhel on Jun 4, 2004 23:46:37 GMT -5
You only know cause you put the room in!!!
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Ciara
Full Member
Posts: 173
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Post by Ciara on Jun 5, 2004 16:24:29 GMT -5
You only know cause you put the room in!!! He didn't say *how* I had to know... *thhpt*
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Post by Dank on Jun 9, 2004 3:46:45 GMT -5
WEEK 4
While not the best prose in the complex, this room brings back a bit of history, personality, and charm nonetheless.
The Stateroom of the Beagle
The soft warm glow of a lantern lights the room. A great desk sits in the middle of the room, barely visibile under the mess of papers and maps. A small lonely cot can be seen hidden behind the desk. Through the porthole a little moonlight pokes through. A small plaque and picture hang above the bed behind the desk. It is exactly what how one imagines a mid 15th century cabin a sailing ship to look, except of course for the Hot Tub spa in the left hand corner, the Pulp Fiction poster with Uma Thurman, displaying all to see, on the back wall, and the Blue Jay's Jersey with 2 bats forming an X underneath it on the right hand wall ... beside the quaint porthole. The motion of the ship lets you know that we are entering rougher waters. You might want to say why you are here, cause Darwin needs to get the Hot Tub ready for the approaching storm.
Extra descs: picture
In the picture you see the likenesses of several people. Xap, Jenn, Jasmine, Free, Valaria, Avengerv, Destroyer and Kaeli. And the inscription along the edge of the frame reads -Friends forever.-
Anyone remember Darwin?
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Post by Dank on Jun 14, 2004 9:24:00 GMT -5
WEEK 5
i have a soft spot in my heart for the occasional insane sport's fan. (and it's comforting to know that some aspects of the real-world, no matter how meaningless, cannot be easily smothered by the jediMUD.
The Montreal Canadien's Locker Room
You have entered the locker room of the Montreal Canadiens. It was here that coaches have spurred the Habs through times of adversity, and glory to twenty-four Stanley cup victories. The stale smell of sweat fills the room, and all manners of hockey equipment is lying around. A large banner hangs from the far wall, and on a small table beneath the banner stands Lord Stanley's cup. Xap, the Canadien's greatest hockey fan, is here wearing his Habs jersey, and reading the names of his childhood.
Extra descs: banner plaque stanley cup
| CCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCC HH HH CCCCCC | CCCCC HH HH | CCCCC HH HH | CCCCC HHHHHHHHH | CCCCC HHHHHHHHH | CCCCC HH HH | CCCCC HH HH | CCCCCC HH HH CCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCC |
You see the coveted Lord Stanley's cup, the symbol of excellence in hockey, standing on a small table before you. A small plaque with the years Montreal has won the cup is attached to its base.
Due to their years of hockey excellence the National Hockey League is proud to award the Montreal Canadiens this plaque listing their record twenty-four Stanley cup victories: 1916/17 1953/54 1965/66 1976/77 1924/25 1956/57 1966/67 1977/78 1930/31 1957/58 1968/69 1978/79 1931/32 1958/59 1969/70 1979/80 1944/45 1959/60 1971/72 1986/87 1946/47 1960/61 1973/74 1993/94
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Post by Dank on Aug 19, 2004 6:22:28 GMT -5
WEEK 6
Because mudding is as much about what's not in the game as what's in the game.
Althea's Room
Please send a room description to Cogitasne via mudmail.
Thanks =)
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Post by relantel on Apr 1, 2008 11:56:47 GMT -5
WEEK 5 i have a soft spot in my heart for the occasional insane sport's fan. (and it's comforting to know that some aspects of the real-world, no matter how meaningless, cannot be easily smothered by the jediMUD.
The Montreal Canadien's Locker Room You have entered the locker room of the Montreal Canadiens. It was here that coaches have spurred the Habs through times of adversity, and glory to twenty-four Stanley cup victories. The stale smell of sweat fills the room, and all manners of hockey equipment is lying around. A large banner hangs from the far wall, and on a small table beneath the banner stands Lord Stanley's cup. Xap, the Canadien's greatest hockey fan, is here wearing his Habs jersey, and reading the names of his childhood. Extra descs: banner plaque stanley cup | CCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCC HH HH CCCCCC | CCCCC HH HH | CCCCC HH HH | CCCCC HHHHHHHHH | CCCCC HHHHHHHHH | CCCCC HH HH | CCCCC HH HH | CCCCCC HH HH CCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCCCCCCCCCCCCC | CCCCCCCCCCCCCCCCC | You see the coveted Lord Stanley's cup, the symbol of excellence in hockey, standing on a small table before you. A small plaque with the years Montreal has won the cup is attached to its base. Due to their years of hockey excellence the National Hockey League is proud to award the Montreal Canadiens this plaque listing their record twenty-four Stanley cup victories: 1916/17 1953/54 1965/66 1976/77 1924/25 1956/57 1966/67 1977/78 1930/31 1957/58 1968/69 1978/79 1931/32 1958/59 1969/70 1979/80 1944/45 1959/60 1971/72 1986/87 1946/47 1960/61 1973/74 1993/94 Great feature - though strange a Habs fan would get the seasons wrong... the first halves are right, it's the second halves that are wrong. The Habs last three Cups were in 1992-93, 1985-86, 1978-79, etc. I assume that holds for the whole list, since the Maple Leafs won in the 66-67 season, their last cup. It's not that I care that much as it was a good excuse to bump the thread. (From a Penguins fan)
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Post by osmium on Sept 12, 2008 11:58:15 GMT -5
Hey Dank? Any chance you could dig up my old workshop?
Iirc, it is the first room in the Sanctuary zone.
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Post by Arizhel on Sept 27, 2008 22:56:58 GMT -5
Hrm. I looked and haven't found it yet. I'll keep looking, though.
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Post by osmium on Oct 29, 2008 15:09:59 GMT -5
Bah, I think it has been removed. Os immorted just before the server came down for the move, and I couldn't find it either.
I'll have to dig through the zone file and see if it is still there.
Update: Kailyn checked, and it is indeed gone. :-(
I'm pretty sure the defunct metrorail station has taken over the room number.
Oh well.
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Post by Dank on Nov 13, 2008 21:13:13 GMT -5
I'm pretty sure the defunct metrorail station has taken over the room number. Oh well. Yeah, in the zone desc, there is an old reference to the fact that Sanctuary is only reachable via the Metro. That should be removed.
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