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Post by gambler on Sept 21, 2007 13:08:57 GMT -5
Just wanted to hear some thoughts on the awards given for past-perfect remorts.
I think the regen bonuses were an incredible idea, but have become somewhat less valuable for three reasons: 1) New in game mana-regen items are incredible! A zero-remort, age-18 mage can hit 150 mana-regen at level twenty-two. 2) There is a cap for maximum regen. 3) There are regen rooms now at all entry points to the game (which I like by the way).
The personalized items are WAY fun if you have the intestinal fortitude to grind out a few dozen remorts past perfect, but I think one thing everyone would agree with is something directly added (automatically) to those players attempting to achieve certain numbers for hps, mana, or moves with 100 attempts at it.
I suggest that for every remort, you get one point to put where you want it for the following remort. Ie- A 12 remort cleric might decide to drop 12 points to mana to start the following remort. It certainly would make those endless remorters less grouchy when the receive a 6/1/3 on their 17 remort Ranger and would give a ever-so-slight edge to those who like to just perfect a single character.
As far as the remort town.... It needs to be scraped or the rules for making a mob, item, ect need to be heavily tweaked. It's way too expensive for what you get out of it. If we don't have the people to manage a system like this fairly and effectively, then I think Option 5 ought to be off the table all-together and replaced with something else.
Gambler.
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Post by Maranta on Sept 21, 2007 13:26:45 GMT -5
Well the regen bonuses are certainly decent enough. Can't argue with a permanent increase to my regen and hopefully less regen crap to lug around eventually. However I find they take too long to add up so I tend to focus on my stats on almost all my chars.
I love custom gear, can't get enough of it frankly. I've got stuff written up that I'm saving until I acquire certain pieces of gear just so I can rename them.
As for Arcadia, I think between Arizhel, Tam and myself, we addressed just how badly the current policy is working, or not working as the case is. The demands are assinine at best especially given the imbalanced remort experience rates, the demand for stats and regens taking priority and then the utter worthlessness of the rewards which are then subject to further approval and possible penalties. Small wonder we only have 7 player NPCs in there, zero player stores, 2 houses and only a single item.
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Post by Dank on Sept 21, 2007 19:28:29 GMT -5
Yeah, again, who are we fooling? We have a dedicated player base that is quite small, maybe less that fifty souls. We probably won't grow too much in the next ten years, let alone the next twenty.
Why not reward them? We're all in the same incestuous house and nobody will tell on us if we get loose with lavishing rewards on our friends. Why not let every post-perfect player in the game right now write a shopkeeper/wandering mob/whatever (and provide templates for those that are unfamiliar with zone coding) so that they can leave a piece of themselves in the game... and specifically in Arcadia? Why not?
Who are we reserving the f'ing space for? The newbies that we're attracting from the MUD CONNECTOR? The newbies' children's grandchildren?
I don't think you'd get so many requests that Kailyn couldn't promote one of the DEMIs or GRDNs to a position where they could imp some of the new post-perf mobs on a test port for approval.
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Post by Maranta on Sept 21, 2007 20:03:01 GMT -5
Amen, Dank.
The policy in Arcadia needs a rewrite... no, better yet it needs to be scraped entirely and written again from the ground up to better respresent our playerbase and the VERY slowly evolving structure of the game. Arizhel did a wonderful job of laying out a full city to be built by the players themselves and should be praised for it. Its not her fault the policy is about as player-friendly as the ancient firedragon.
Heck even an imm could handle the post-perf mobs using Worldbuilder. Considering the general template for the starting character, all they'd need do is plug in the specific description, speech procs(if any)and whatever other rewards they've earned. After that they could just pass the file along.
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Rox
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Post by Rox on Sept 21, 2007 22:56:21 GMT -5
Adding to this thread - how about an option for a past remort char to be able to add to HP, Mana and Move. Maybe +10 option on a stat on each past perfect remort to a max of 30.
Similar to adding stats that you win at a raffle and it would be permanent add to your normal gains.
I am not a coder and not sure what it will take to put this together but think it's just a cool option for any char to be motivated to remort again.
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Post by Maranta on Sept 21, 2007 23:33:21 GMT -5
Hmmm decent enough. Well as I recall with the last bonus that came from a raffle that the char Bonanza won, someone with the ability to set the various stats has to give the char its mana reward each and every remort. Though I'm sure a coder could come up with a way to do it automatically... if we get a coder in the next few years.
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Rox
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Post by Rox on Sept 22, 2007 0:00:29 GMT -5
Vote for Dank as Coder ;D That way I can go kill his statue!
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Rox
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Posts: 195
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Post by Rox on Sept 22, 2007 0:10:03 GMT -5
Just another Rox crazy idea but how about an option for chars to be able to buy stats.
For example, your current stat is 18/60 str and instead of remorting to get 18/90 when others stats are at 18, you can buy a stat - 1st buy 20mil gets you to 18/70, next purchase to 18/80 is 50m gold and third is say maybe 100m gold. So you pay 170m vs remort and running exp to get the stats.
So any char has option to remort to increase stat or buy albeit at an exponential gold cost.
This may be a nice way to put some worth back into gold and folks to run gold again, etc.
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Post by Maranta on Sept 22, 2007 0:40:09 GMT -5
Well we sure do need a more permanent and reliable gold sink than that buyable reroll generator. Raffles are good but they fluctuate and depend on what is being offered and how many people are around.
Maybe something could be done with Arcadia and the need for a gold sink. Still requiring a post-perf remort (or we'd need a new thread)and a varying amount of gold to implement a mob, a store, items, etc. That way we're not being forced to remort like Bunny just for a renamed longsword with one extra damroll. All the items and such would still be subject to logical and balanced approval but something people would actually want to work towards. For example instead of the usual 1 remort equals 5 rooms, add the potential for up to 5 more rooms on top of that for 5-10mil each. Wouldn't take long to get a good sized manor built.
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Mal
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Post by Mal on Oct 2, 2008 14:58:52 GMT -5
I like the idea of every remort = 1 point across the board, 1hp/mana/moves, of course, there could be a maximum. Say 30 (poor mudder who reaches that many remorts)
Another thought, how about 1 remort you can rename an item, once the item is renamed, for each remort thereafter, you can choose to reduce its ml by 1?
Just a thought,
Aaron
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Mal
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Post by Mal on Jan 12, 2009 21:01:16 GMT -5
Hmmm decent enough. Well as I recall with the last bonus that came from a raffle that the char Bonanza won, someone with the ability to set the various stats has to give the char its mana reward each and every remort. Though I'm sure a coder could come up with a way to do it automatically... if we get a coder in the next few years. We have a coder!
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