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Post by ching on Jan 17, 2009 20:05:06 GMT -5
*snip* 4. Detonate - completely destroys an object on the ground, injuring all mobs in the room based on int & weight of item detonated. Now that one has some VERY interesting . . . possibilities. You could use it to purge the Aralu fountain, so you could make the star more than once. You could even destroy the crack in the road to get a yellow brick any time. Although maybe you could have it not destroy items with the no purge flag?
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Simba
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Post by Simba on Jan 18, 2009 5:46:15 GMT -5
Re: Dank Sohei have a nice benefit for groups? If by nice you mean better than nothing if they joined, you're right. You should try to play a multi remort sohei before making that statement. Truth be told adding a sohei to a group takes away more exp than they give with the 3%.
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Post by Tarbal on Jan 18, 2009 6:10:02 GMT -5
hmmm.....it depends on your purpose for running groups...is your purpose solely to better your character...or is it for the social time being spent with others? i have never been one who keeps track of how fast i get xp...it is really not important to me...i would rather trip around the mud lost with a big fun group than be in a hardcore *no talk...hit more...no time to talk...not here to know you....not here to care about you....just make things die...* group....so so what if a multiremort S slows you down a bit...i bet he does not slow you down as a pre-update S....and it is one more person that you can add to your friendship bracelet!
hmmmm....friendship bracelet...ml 10 +2dam +1 cha !evil !wtmcn
sorry....anyways.....hope the mud comes up soon....i am ranting
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Post by Dank on Jan 18, 2009 14:32:13 GMT -5
Re: Dank Truth be told adding a sohei to a group takes away more exp than they give with the 3%. I was thinking that I'd remort Qix to Sohei to get a 25int group enlightenment bonus... but if you're telling me that GE does not scale by INT, then forget it. Is this true? Is GE a flat percentage? Does a 25INT Sohei not provide like 25% more xp?
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Post by ching on Jan 18, 2009 14:42:00 GMT -5
I tested it on Ching by setting myself to Sohei, and she has all 25s. That gave me a 5% bonus. Eniac did tell me that it is based off of level AND stats. So I think the 5% is the max (with 25 & God level.) So maybe you could get a 4% with a 25 Int(wis?) and 30th level? Not at all sure.
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Post by Dank on Jan 18, 2009 14:50:10 GMT -5
So I think the 5% is the max (with 25 & God level.) Ew. Darn. What does happy hour provide? The max for GE should be set to 5% - 10% less of whatever the max benefit to a heavily remorted PC would be during HH. Assuming that a PC with over the max remort xp penalty is losing nearly 33% vs. 0 remort xp, 23%-25% from a GE makes sense, right? There's still incentive to run HHs whenever a 25INT Sohei isn't around to provide GE spell buffs. Does GE necessitate that the Sohei that casts the spell be grouped for the effect? Or is the spell just another group effect spell, like group inspire? I imagine that if GE was as powerful as HH, the 25INT soheis would sit around and offer GE for a fee a tad less than an HH could be had from Puff.
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Post by Tarbal on Jan 18, 2009 15:06:18 GMT -5
So I think the 5% is the max (with 25 & God level.) Ew. Darn. What does happy hour provide? The max for GE should be set to 3% less of whatever the max benefit to a heavily remorted PC would be during HH. There's still incentive to run HHs whenever a 25INT Sohei isn't around to provide GE spell buffs. Does GE necessitate that the Sohei that casts the spell be grouped for the effect? Or is the spell just another group effect spell, like group inspire? I imagine that if GE was as powerful as HH, the 25INT soheis would sit around and offer GE for a fee a tad less than an HH could be had from Puff. ok....yes...the sohei must be in the group...the effect only lasts while the sohei is in the group....once the sohei leaves, so does the affect.... as far as HH...doesnt it just cause you to gain xp at 0 remort rate regardless of number of remorts? GE then adds an additional % on top of that....at least...this is my understanding which may bery well be totally wrong
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Post by ching on Jan 18, 2009 15:23:39 GMT -5
GE will add the % to whatever experience you are getting. Just the same as with the Silver Warpaint (2% on that.) So if it is on HH your base is 0%(no penalty. with GE going 3% and 2% so close to 5% bonus over a base 0 remort during HH. Nothing game changing, but it all integrates over time.
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Post by Tarbal on Jan 18, 2009 15:35:54 GMT -5
yeah....what he said!
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Post by Aneyou on Jan 18, 2009 15:59:59 GMT -5
currently group enightenment wont go over 3%, but a sohei with 25 int will get 4% (for themselves) but the skill isnt complete yet, Eniac is still going to tinker with it.
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eniac
Junior Member
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Post by eniac on Jan 19, 2009 10:02:37 GMT -5
There was some "Tweaking" still left out for GE. It will be adjusted and will scale like regular enlightenment soon.
I'm actually waiting to talk with Kailyn on the revision and as many of you know she had her baby not too long ago so I with you guys wait patiently for her safe and healthy return.
~e
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Mal
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Post by Mal on Jan 19, 2009 12:30:47 GMT -5
I know this much, level 23 @ 25int/wis is 3% same as 18 int/wis. The maximum 10% gain could be setup like this: 2% (at 17 int) 3% (at 18 int) 4% (at 20 int) 5% (at 22 int) 6% (at 24 int) 7% (at 25 int) +1% (at level 25) +1% (at level 27) +1% (at level 29) Now.. should enlightenment and group enlightenment be the same percentage? I would say that is not necessarily so. Can two sohei's enlighten each other? Sure - but that gets rather complicated and I don't know if our brave coder wants to go in that direction. It would be appreciated if you could tell us (based on our current xp system) if there was a group of four players of the same level / same remorts running and a sohei of the same level joined that group (with no enlightenment). How much xp did the group get for 100k xp mob before the sohei joined the group, and after the sohei joined the group or rather, what %xp did each of the group give up, to have the sohei join the group? If level matters, then assume all are level 30. Yes yes.. the sohei can now hit, and in theory mobs die faster now, so more xp for everyone - but these numbers would play a significant factor in the usefulness of this spell - but also barring in mind that a thief/warrior can help bring down xp mobs at least twice as fast as a sohei can. That all being said, this is just one new spell/skill that is helping Sohei become a more useful class for adventurers to play, and I am guessing there are plans in motion for a complete class revision. So yes, some of you might feel that this spell needs to give +25% xp - but at the same time, if sohei suddenly had dhit and only +10% xp - I bet more people would be playing Sohei. So the entire package needs to be looked as a whole. When will that happen? Only Eniac knows Aaron Two sodium atoms are walking down the road chatting. All of a sudden, one stops and turns to its friend looking worried: Na#1: “Oh, no… I think I’ve lost an electron!” Na#2: “What… are you sure?” Na#1: “Yes, I’m positive!”
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Post by Dank on Jan 19, 2009 14:09:31 GMT -5
Shouldn't the enlightenment spell be like a clerical magical vest... self affect only? Otherwise, it just stacks, like stone skin. Or you could make it like sanctuary/inspire: "That player is already enlightened."
Sorry, I'm not sure how it behaves now. I haven't messed with it at all. (My sohei is currently lev 31).
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Mal
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Post by Mal on Jan 19, 2009 15:24:13 GMT -5
Two cheers for Dank remorting to neutral Sohei.
As for Enlightenment, it does not stack currently, it is self only.
Group Enlightenment is a skill (not a spell) - anyone who is grouped with the Sohei will get the benefit of enlightenment until the enlightenment spell wears off the Sohei or if they are no longer grouped with the Sohei.
You do not need to be grouped with the Sohei when the spell is cast - it automatically affects you once grouped. This group skill affect has a lot of potential - I can imagine a few bard songs/skills being affected by this change some for better, some for worse.
Aaron
A neutron walks into a bar; he asks the bartender, 'How much for a beer?' The bartender looks at him, and says 'For you, no charge.'
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Rox
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Post by Rox on Jan 19, 2009 16:57:19 GMT -5
I was wondering....if you had 3 soheis grouped with you, will the affect of GE be 3x or still just the 1x?
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Simba
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Post by Simba on Jan 19, 2009 17:32:12 GMT -5
Wait a tick, Group Enlightenment will scale like Enlightenment? So far Mal or I haven't seen any change in it at all. I have a 22int sohei and he has a 25int sohei and we still only get 3%. Error maybe? And I hope you get 1% gain per int. I would like to see it more 18int 2%, 19int 3%...25int 9% and extra bonuses with more sohei in the group capping enlightenment at 15%. It's silly to remort and not get any bonus, speaking of that I will also suggest to change the str increase so you get either a hr or dam bonus per remort. 18str 6d 3hr, 19str 6d 4hr, 20str 7d 4hr, 21str 7d 5hr, 22str 7d 6hr, 23str 6hr, 24str 7hr, 25str 9d 7hr. This makes sense for 2 reasons 1 casters get regen bonuses ever wis/int over 18 and 2 it helps break up the "oh joy remort 22 no bonus for me" it's nice to build toward that goal and not dread each remort. People may argue "well its only 1 hr" but that is one hit roll you didn't get before...at least you get something.
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Post by Tarbal on Jan 19, 2009 17:44:11 GMT -5
i think eniac said that are more updates to follow...it has not been fully imp'd yet
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Simba
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Post by Simba on Jan 19, 2009 18:05:28 GMT -5
Which is why I took the opportunity to suggest that. I'm not trying to bash the coder since he is the reason I'm throwing ideas out hoping some take.
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Simba
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Post by Simba on Jan 28, 2009 4:54:51 GMT -5
How about getting rid of block for sohei and giving them a skill like Deflect - this would have a % to work automatically and deflect a magic based attact randomly either into the air, back at the caster, or at a party member? Maybe have it so a higher % to deflect into the air like 80%, back at the mob 10%, and 10% at a party member when it works.
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Mal
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Post by Mal on Jan 28, 2009 10:25:51 GMT -5
You need to be able to toggle it, as we would not want to deflect it and kill the tank or cleric in a xp group. The other question is, what happens if you deflect it into a mob that reflects or absorbs magic damage, should it work on area spells, and it will need to handle case when grouped with IMM+.
As for strength, I do agree separating gaining damage / hitroll would be a nice change. Don't forget we do have hp regen in the mix though.
How about giving Sohei Haste?
Aaron
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Simba
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Post by Simba on Jan 29, 2009 9:37:01 GMT -5
That's the fun and randomness about it. Though I was thinking each remort would move a % from the party to the mob. Though you bring up an interesting idea, mal. Spell absorption- automatic a sohei would have a % chance to absorb some of the magic if hit by a caster.
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Mal
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Post by Mal on Jan 29, 2009 18:23:02 GMT -5
I like that idea, although not many mobs cast spells aside from eq group mobs. It would be a neat feature. I wonder how well a sohei could dish out and take damage along side a tanking antipaladin.
Aaron
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Simba
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Post by Simba on Feb 11, 2009 19:09:59 GMT -5
Another interesting idea...how about enchant light for sohei? There are many !stat lights about the mud it would be cool for a sohei to be able to enchant them...I was thinking +1dam +1stat would be the limit, the enchant would be random like skins, and the more remorts/int you have the better chance you would have of giving it 2 stats starting at %chance of a stat & ac for 18int. All the lights would be soheiable and the class rests would be random and align rest would depend on the align of the sohei. Maybe make all the lights from shop keepers !enchant. This could easily be a mage skill but I figure sohei need all the help they can get and they are our hybrid mage class.
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Simba
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Post by Simba on Feb 27, 2009 15:55:53 GMT -5
Ok I admit these are going to be a little crazy but labrat got me thinking about eq groups so please bear with me... 1. change mana channel have soheis gain moves as well and the mana channel can channel moves into mana. 2. some skill that protects the group from area and/or a skill that automatically protects the group from entropy that costs the sohei mana 3. another mob debuff similar to web or curse.
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Simba
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Post by Simba on Mar 3, 2009 20:29:08 GMT -5
Anoter Crazy idea!
scrap energy drain from sohei and give them a spell that gives them resist physical for a period of time. Yes this would make sohei sexy ass tanks even with their hps. This would also make them more monkish.
This with disarm & enlightenment would make them in demand for at least exp groups. And yes there are still exp groups, I only run groups with my clerics.
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